LUFS Meter Manual

Table of contents


What can the LUFS Meter be used for?

1. The LUFS Meter enables you to deliver loudness compliant material. It is a software plugin that measures loudness according to the specifications of ITU-R BS.1770 and EBU R128. It also complies to many other loudness recommendations.

2. The LUFS Meter measures loudness similar to the human perception of loudness. It can adjust the loudness to a desired value. This helps to compare different pieces of audio. Or to match multiple tracks for an album or a show.

3. Multiple LUFS Meters can be used and controlled simultaneously thanks to the unique synchronization feature. This provides a fast mechanism to set each track of a project to the same loudness - a so called faders up mix.

4. It is also well suited to monitor the loudness in live and broadcast applications.

Modern loudness measurement

In contrast to earlier approches, modern loudness measurement is quite close to the human perception of loudness.

The different loudness values

I Integrated loudness The actual loudness, measured since the last reset. Also called the program loudness.
S Short-term loudness The loudness of the past 3 seconds.
M Momentary loudness The loudness of the past 400 milliseconds.
LRA Loudness range The dynamic range of the music. Measured since the last reset.

LUFS = LKFS = K-weighted loudness units with reference to digital full scale.

The LUFS Meter has been built according to the specifications ITU-R BS.1770-4, EBU R128, EBU R128 s1 v2.0, EBU Tech 3341 v3.0 and EBU Tech 3342 v3.0.

Additional information

The EBU Tech 3343 document written by Florian Camerer explains what loudness measurement according to EBU R128 is and provides practical guidelines for different applications. Highly recommended. Loudness measurement has also been a cover story in Sound On Sound.

If you are not frightened by technical papers, read Annex 1 (page 2 to 7) of ITU-R BS.1770-4 as well as the
EBU – TECH 3341. This note roughly illustrates how these specifications are implemented in the LUFS Meter.
Additional technical documents are available at



1. Download the installer for Mac OS X or Windows from the main LUFS Meter page.

2a. On Mac OS X, open the downloaded dmg file. It contains the installer (a pkg file). Run it and follow the instructions.

OS X installer

2b. On Windows, run the downloaded installer and follow the instructions.

Windows installer

3. Open your host (a digital audio workstation or a video editing suite supporting audio plugins) and start using the LUFS Meter. Depending on the host you might need to scan for new plugins before the LUFS Meter appears. Please refer to the manual of your host about how to do that.

Upgrade or downgrade

To upgrade or downgrade (from like the LUFS Meter version 1.3.0 to version 1.4.0 or visa versa), run the installer of the LUFS Meter you want to upgrade or downgrade to. Personal settings and presets won't be altered.



The Discounted or the Full LUFS Meter can be purchased at

At the end of the purchase process you'll get an email containing a link to set a password for your newly created account. You need to open this link and set a password in order to be able to download and unlock the LUFS Meter.

The demo version can't be unlocked

If you have the demo version installed, you won't see the big lock symbol when you start the LUFS Meter. In this case, first download the regular LUFS Meter from the LUFS Meter page or from your account and install it before you continue.

Unlock via the Internet

If your audio computer is connected to the Internet, the unlocking can be done from within the LUFS Meter:

Online unlock

1. Click the lock icon.

2. - 4. Enter your email address and your password. Click 'Unlock'.


Unlock on an offline computer

Step 1: On your audio computer, open the LUFS Meter and look for the token.
(This token is unique to your computer. It is different on each computer.)

Offline unlock token

Step 2: To unlock the LUFS Meter a key file is needed which matches this token.
To optain this key file, go to your personal account and follow the illustrated steps.

Get the key file

Step 3: Drag and drop the key file over the interface of the LUFS Meter to activate it.

Drag and drop the key file

Alternatively you can load the key file via 'unlock offline' -> 'Load key file...'.



LUFS Meter overview

Detailed descriptions of the individual elements are available via the built in help.

Measure the loudness of a single track

Insert the LUFS Meter

The placement of the LUFS Meter is crucial. The loudness gets measured at the position the LUFS Meter is inserted. Everything before the LUFS Meter is included in the measurement, everything after the LUFS Meter isn't. In most usage scenarios you want to include everything and therefore you want to place the LUFS Meter at the end of your plugin chain.

In most use cases the loudness after the track fader is of interest. If your digital audio workstation (DAW) allows the LUFS Meter to be inserted post fader (after the fader) thats exactly what you are looking for!


Sadly, only a few DAWs do allow plugins to be inserted post fader. If post fader plugin placement is not supported by your DAW, you can route the output of a track to another track/bus where only the LUFS Meter is inserted. It is important that the fader position of that track/bus stays fixed at 0 dB(FS).

how_to_single_track_post_fader_reaper_workaround how_to_single_track_post_fader_pro_tools_workaround

Yet another option for hosts without post fader plugin support is to just leave the tracks fader at 0 dB(FS) and use a gain utility instead to alter and automate the volume.



The whole piece you want to measure needs to be played back through the LUFS Meter in order to be able to determine the loudness.

  1. Move the playhead of your audio workstation to the beginning.
  2. Click the reset button of the LUFS Meter.
    (Silence is not considered by the loudness measurement, so you don't need to hurry to make the next step.)
  3. Press play in your audio workstation and play back the entire piece.
  4. When finished, stop the playback.
    (Again, the silence that comes after your piece is not taken into account by the measurement, so you don't have to hurry to make the next step.)
  5. Optional: You might want to press the pause button. This will stop the measurement and will decrease the CPU usage of the LUFS Meter.
  6. Look at the integrated loudness. This is the loudness of your piece.

Measure the loudness of an entire multitrack project

Insert the LUFS Meter

If you are interested in the loudness of an entire project, place the LUFS Meter at the very end of the audio signal path.



The steps to measure the loudness are exactly the same as in the single track chapter before.

Adjust the loudness

Nowadays it is often needed to deliver audio with a specified loudness. The LUFS Meter is well suited for this task.

Place the LUFS Meter at the end of the processing chain and measure the loudness

Chapter 'How to measure the loudness of an entire multitrack project' describes how to achieve this.


Set the desired target loudness and click the adjust to button. Done.


This procedure is also described in a short video tutorial.

Note about LUFS and dB

It is not possible to measure the loudness (According to the specifications of ITU-R BS.1770) with a traditional peak or RMS measurement device. A loudness meter like the LUFS Meter is needed for this task.

Nevertheless, there is a certain connection. A change in volume by x dB in your DAW will result in a change of exactly x LU of the integrated loudness in the LUFS Meter.

A piece gets measured with the LUFS Meter and it has an integrated loudness of -26 LUFS. Now a gain plugin is inserted in front of the LUFS Meter and it is set to +3 dB. For a second time the loudness gets measured with the LUFS Meter. This time the integrated loudness is -23 LUFS (-26 LUFS + 3 LU).

Measure and adjust as fast as possible (offline processing)

Like every plugin (using the common VST, VST3, AAX or AU plugin specification), the LUFS Meter can't access the entire audio content of a track at once. It only can "hear" the audio at the current playhead position.

Together with the necessity that the entire audio content has to go through the LUFS Meter in order to get the integrated loudness, this makes loudness measurement quite slow (realtime).

Luckily, in almost every host passing audio through the LUFS Meter can be accelerated tremendously by using 'render to disk'/'export', 'freeze' or a similar functionality. Often, this faster-than-realtime processing is called offline processing. In Pro Tools the Audio Suite version of the LUFS Meter is very handy for offline processing.


Create a faders up mix


Getting started on a new mix can be quite time consuming, especially if the project contains a lot of tracks.

Some mix engineers begin with an initial faders up mix where all tracks are set to the same loudness before going deep into the mixing session.

Different ways exist to achieve such a faders up mix. One can create it manually by listening and adjusting the levels of the individual tracks until everything sounds equally loud. Another method is to listen to each track in isolation and adjust it's level such that it aligns with a reference pink noise signal.

The LUFS Meter provides a third method, based on its unique synchronization feature. This is by far the fastest way to create a faders up mix.

This procedure is also described in a video tutorial.

Step 1. Add the first LUFS Meter

A LUFS Meter will be added to each track. Before doing so, only add one LUFS Meter to your first track. If this track already contains plugins, add the LUFS Meter after the last plugin. In the LUFS Meter, turn off the true peak measurement to save processing power. True peak is not needed in this application. Also enable synchronization by choosing a sync group.


Step 2. Copy this LUFS Meter to the other tracks

Copy this LUFS Meter to the remaining tracks. Insert it after the last plugin on each track. Since you copy it, all LUFS Meters do belong to the same sync group.


Step 3. Measure the entire project

Open one of the LUFS Meters and push the reset button. Thanks to the enabled synchronization all other LUFS Meters will also reset.

Play the project from start to finish, such that each LUFS Meter can measure the audio of its track.

Step 4. Adjust all tracks at once

Press the 'adjust to' button on one LUFS Meter. All other LUFS Meters will also adjust their track, thanks to the synchronization. The faders up mix is now created.

To turn off the measurement of all LUFS Meters, press the pause button. Now the LUFS Meters operate as simple gain plugins with a barely noticable hit on your processor.

If not done yet, don't forget to set all track faders to the same value.

Re-adjust while mixing

After the faders up mix you most likely will use the track faders to find a sweet loudness balance between the different tracks. Lets call this state SLB.
This SLB wont last long. As soon as the dynamic of a track gets changed or if some equalization is applied, the tracks loudness will also change and the SLB is destroyed.
If only one track was altered, manually adjusting the track fader (or a gain plugin somewhere before the LUFS Meter) is probably the fastest way to get back to the SLB. But if multiple tracks got changed it might be faster to reinvoke the LUFS Meters and to let them do the adjustment. To do so, turn off the pause, push the reset button, play back the entire project and click the 'adjust to' button again. Because the track faders are still in the SLB position, this will result in the SLB again.

Judge effects effectively

If not in a hurry, an audio engineer can easily spend hours building and tweaking effect chains on a single audio track to achieve a mind blowing sonic masterpiece (Well, in reality it is more often to fix a poor performance and inadequat recording..). During this process it is essential to continuously compare the unprocessed (original) audio with the processed signal (after the effects). No one wants to get a worse sounding result out of his effects.

But there's a catch. If an effect slightly degrades the audio quality, but at the same time increases the loudness, it is perceived as better sounding by the human hearing. It is a psychoacoustic effect one needs to take into account. There exists a countermeasure to not be fooled: Adjust the unprocessed and the processed signal to the same loudness before performing the critical listening camparison. The LUFS Meter comes in handy for this task. Reaper

For the sake of simplicity, the project shown here only contains one track with one effect.


Add a second track by double clicking below the current track. (I named it 'clean'.)


Route the audio of the first track to the second by grabbing the route icon of the first track and drop it over the second track. A pop-up window appears where you can choose at which position of the first track the audio should be taken. Choose 'Pre-FX', such that the second track will receive the unprocessed audio.


Close this pop-up window and add a LUFS Meter to your first track. It needs to be the last effect on that track for this application. Enable the synchronization of the LUFS Meter by choosing a sync group.


Drag and drop the LUFS Meter from the first track to the second track. This will create a copy of the LUFS Meter with the same settings as the first one (-> Both belong to the same sync group).


The first LUFS Meter now receives the processed audio (by the TDR Nova plugin) and the second LUFS Meter receives the unprocessed audio.

Measure and adjust the loudness with one of these LUFS Meters (the loudness target for this application can be chosen to personal taste). Thanks to the enabled sync feature, the first as well as the second track are now loudness adjusted. Or stated differently, the clean as well as the processed track are now equally loud. To hear both tracks at an equal loudness, make sure that the channel fader of the second track is at the exact same position as the first one.

Now you are able to compare the processed and the clean signal by listening exclusively to each of these two tracks using the solo buttons (Hint: Click the S button while holding the Command and the Alt key. This will un-solo every other previously toggled solo button).

There is one caveat in Reaper. If you solo the first track, you will also hear the second one, even if the solo button of the second one is not lit. To avoid this, click the mute button of the second track.

This is how to listen to the processed signal:


And this is how to listen to the clean signal:


... in all hosts

In essence you want to compare the signal before the effect(s) with the signal after the effect(s) at the same loudness. Here are some ideas on how to achieve this:

If your host supports it, route the (dry) pre effect signal to an empty track. This is actually exactly what has been described in the previous section for Reaper.

Another strategy is to add one LUFS Meter before your effect(s) and a second one after the effect(s). Create an effects group containing the effect(s) and the second LUFS Meter. Analyse and adjust the loudness with the first LUFS Meter. Repeat this with the second LUFS Meter (contained in the group). The output of boths LUFS Meters are now adjusted to the same loudness. Via the bypass (on/off) toggle of the group you can now listen to the dry as well as the processed signal.
A video by Peter from OctaFuzZ Audio Works explains this in more detail. He uses FL Studio.

If neither pre-effect routing nor grouping is available in your host, add a LUFS Meter after the effect(s). Duplicate the entire track with all the contained regions and effects. Remove the effect(s) you wan't to judge from the duplicated track but keep the LUFS Meter. Adjust the loudness of both tracks by using the LUFS Meters present on each track. Now you can mute one of the tracks, listen carefully, unmute and mute the other track and listen again. Repeat this as many times as you wish to figure out if the effect(s) make your track sound better or worse.

Comply with a high loudness target

The original idea of using a low program loudness target like -23 LUFS is that there is plenty of headroom available, such that a compressor or a limiter on the master bus is only needed in rare circumstances for the sake of compliance.

Though for some applications, like music listening on mobile devices, targeting a higher program loudness might be required, for example -16 LUFS. A lot of material adjusted to such a high loudness will have a true peak exeeding 0 dB(TP) which will result in audible clipping in the final audio file. This section describes how to use the LUFS Meter in conjunction with a limiter to reach a program loudness of -16 LUFS and a true peak below -1 dB(TP).

The original material

To follow along you can download the drumloop used in this example.

The LUFS Meter reveals that this drumloop has a program loudness (= integrated loudness) of -25.7 LUFS and a true peak of -5.84 dB(TP).


If it is requested to deliver this piece of audio with a program loudness below -16 LUFS and a true peak below -1 dB(TP) this is easy to achieve. Just increase the gain of the LUFS Meter until the first of the two values reaches its specified limit. In this example, it's the true peak.



If it is requested to deliver this piece of audio with a program loudness of EXACTLY -16 LUFS and a true peak below -1 dB(TP) this isn't as streight forward as before. By choosing the loudness target '-16 LUFS' at the top right and clicking the 'adjust to' button...

limiting_03 is now clearly visible that this requirement can't be fulfilled without changing the audio. The true peak of 3.88 dB(TP) is way to high. We need to alter the dynamics. This can be done by surgically edit the volume automation or by using a good limiter with oversampling capabilities to catch inter-sample peaks (= true peaks). E.g. the IK Multimedia Stealth Limiter, the FabFilter Pro-L or the iZotope Ozone 7 Maximizer. Nevertheless, the MGA JS Limiter included in Reaper is used to demonstrate how to do this on a budget. The MGA JS Limiter doesn't offer inter-sample peak detection and therefore some more work is needed, as described below. The process described can be applied with any limiter at hand.

Before adding and setting up the parameters of the limiter, take a look at the current readings of the LUFS Meter. A gain of 9.73 LU has been applied. We would like to get the true peak below or equal to -1.00 dB(TP). This means that we need the audio coming into the LUFS Meter to have a true peak of -1.00 - 9.73 = -10.73 dB(TP) or less.

Now it's time to add the MGA limiter. Place it before the LUFS Meter (such that the audio is first processed by the limiter and afterwards goes through the LUFS Meter). Set its threshold to -10.8, reset the LUFS Meter and start the playback again. This might be loud, so turn down the main output before starting the playback.


By inspecting the true peak value it appears at first glance that the limiter hasn't worked at all. The true peak is even higher then before. Looking at the program loudness of -6.6 LUFS it gets clear what happened. The MGA limiter applies a make-up gain after processing. To cope with this new make-up gain a single click to the LUFS Meters 'adjust to' button is sufficient.


With a program loudness of -16 LUFS, the true peak is now at 0.5 dB(TP). Still not what we want. Has our calculation for the limiters threshold been wrong? One reason for this mismatch is that the MGA limiter only considers the sample peaks and not the (true) peaks in between the samples. But it also seems to be the case that this limiter needs some time to react to peaks. Some more trials reveal that a threshold of -14.4 dB yields to a satisfying result for this audio file.


Even though it finally complies to the desired specification, it is strongly recommended to always tweak the parameters of a limiter until it sounds as pleasing as possible for the given material. To do so, use the technique described in the previous chapter about comparing effects: Send the unprocessed signal (before the limiter) to a second track and add a LUFS Meter to it. Sync this LUFS Meter with the LUFS Meter already in use and set the target loudness to -16 LUFS as well.

For this specific drum loop, the shortest possible release time sounded best to my ears. But bear in mind that this is not a general rule that fits all audio files equally well. An audio podcast containing only talk most likely wont sound good with such a fast release time.


Settings and presets

Click the wrench symbol on the left to show or hide the preferences panel. It contains all settings and presets.



A preset is a snapshot of settings. It also includes the size of the plugin window. There are no additional hidden settings stored in a preset.

Load a preset

To load a preset, choose one from the preset list at the top of the preferences panel.


Each settings-tab has a little padlock icon at the bottom. If the padlock is closed, the settings of that tab won't be changed when loading a new preset. This makes it possible to e.g. keep the current sizes of the elements but change the colours when a preset is loaded.


Save a preset


After pushing the '+' button on the right of the preset list, a dialog window appears.


Name the preset and click the 'Create new preset' button if you would like to save it. Each user created preset is stored as a separate file to disk. It can be found at

  • Mac OS X:
    /Users/<your user name>/Music/Audio Music Apps/Klangfreund/LUFSMeter/UserPresets/
  • Windows:
    C:\Users\<your user name>\AppData\Roaming\Klangfreund\LUFSMeter\UserPresets\

The save dialog window also offers to replace a preset. Bear in mind that factory presets can't be replaced, they are write protected.
The current settings can also be set to be used as the startup settings. Each time the LUFS Meter gets loaded, these settings will be used.

Delete a preset


To delete a preset push the '-' button, located next to the '+' button. This button won't be displayed on factory presets because they can't be deleted.


A confirmation dialog will appear, where the intention to delete the preset must be confirmed. The file of this preset will be deleted from the disk.

View section

lufsmeter_view_01 lufsmeter_view_02 lufsmeter_view_03 lufsmeter_view_04

Colours section

On the colours tab you can customize the colours used in the LUFS Meter.
To change the colour of an item click the coloured square left to the items description. A colour selector will appear.


To use one colour on multiple items, a coloured square can be drag and dropped over another one, to copy its colour over.


Like in the view section, the colour section also has a padlock icon at the bottom. If engaged, the current colour settings won't be altered if a preset gets loaded.

Hide the help button

If you turn the alpha value of the 'Help button off' colour down to zero, the help button won't be visible anymore if it is toggled off. Of course you can also apply this technique to other elements of the LUFS Meter.

Sync section

lufsmeter_sync_01 lufsmeter_sync_02

The sync section has a padlock icon at the bottom as well. If engaged, the current sync settings won't be altered if a preset gets loaded.

Misc section


About section

The about section displays the current version of the LUFS Meter, the update check settings as well as a button to open the unlock dialog.


Accuracy of the LUFS Meter

To verify the accuracy of a loudness meter, the ITU and the EBU provide test files. The LUFS Meter passes all these tests. The results are available here.

Final Cut Pro and the LUFS Meter

A quick guide on how to make a project in Final Cut Pro X loudness compliant.

Adjusting the loudness of a Final Cut Pro X project is a bit tricky, because starting with version 10, Final Cut Pro doesn't provide an audio master bus on which a LUFS Meter could be added.

To emulate a master bus, select all clips in your timeline (Command-A)...


...and add them to a 'compound clip' by pressing Alt-G.


Drag and drop an instance of the LUFS Meter to the compound clip.


Select the compound clip. In the audio inspector click the icon next to the 'LUFS Meter' title to open the user interface of the LUFS Meter.


Now the project is ready to be measured and adjusted as described in previous chapters.

Note of caution: Make sure that the volume slider at the top of the audio inspector of this 'master bus compound clip' stays at 0 dB at all times. It operates on the audio signal after the LUFS Meter and therefore its effect is not detectable by the LUFS Meter. I.e. changing this volume will render the entire loudness measurement and adjustment useless.

Alternative: Process the audio outside of Final Cut Pro X

If you don't like to use a compound clip to emulate a master track in Final Cut Pro X, export the audio track from Final Cut Pro X and use a DAW to adjust the loudness outside of Final Cut Pro X.

To export the audio, go to File -> Share -> Master File... and choose 'Audio only' in the export settings. Select a lossless format like WAV. This will create an audio file with a bit depth of 24 bit.

Also export the video (without audio) from Final Cut Pro X. Once the audio is loudness adjusted, video and audio can be consolidated with a tool like ffmpeg, Apple Compressor or in a new Final Cut Pro X project.

What to do on a hardware change / upgrade

This section describes how to precede on a hardware upgrade, a switch to another computer or on a complete reinstallation of the whole operating system.

  • A deactivation of the LUFS Meter before the change is not needed.
  • On the new system the LUFS Meter needs to get unlocked again.

That's all. If this is repeated a certain number of times (depending on the number of licenses you own), you will run out of unlock slots. To reclaim unlock slots, deactivate old unlock slots you no longer need in your personal account.


Pro Tools AAE error -7106

After upgrading the LUFS Meter it can happen that you can't open the stereo LUFS Meter in Pro Tools anymore. Instead of the user interface, a pop up window appers showing 'AAE error -7106'. The origin of this issue lies within Pro Tools. Klangfreund works closely with Avid to help improve this in a future version of Pro Tools.

If this happens to you, there is a procedure to get rid of this:

  • Close Pro Tools.
  • Remove the AAX version of the LUFS Meter: On Windows, run the uninstaller. On OS X, manually remove the aaxplugin file.
  • Open Pro Tools, create a new empty session, add an empty stereo track and verify in one of its insert slots that there is no LUFS Meter available in the AAX 'Other' category. Close Pro Tools.
  • Install the LUFS Meter again.

Revalidate all Audio Units

If a plugin doesn't appear in Logic or GarageBand it might help to clear the Audio Unit cache. This will enfore revalidation of all Audio Unit plugins which might take a few minutes, depending on the number of plugins you have installed:

  • Close all audio unit hosts (like Logic and GarageBand).
  • In the Finder, press Command-Shift-G.
  • Enter "~/Library/Caches/" and press return.
  • Move the file and the folder AudioUnitCache to the Desktop.
  • Relaunch Logic or GarageBand, all Audio Unit plugins will be revalidated.
  • Delete and AudioUnitCache from your desktop.

Final Cut Pro X: Audio skimming

Final Cut Pro X together with audio plugins is more sturdy if audio skimming is turned off. This also holds true for the LUFS Meter.

Final Cut Pro X: Failing AU validation

If Final Cut Pro X shows a dialog on launch that says that the LUFS Meter hasn't passed the AU validation and is therefore disabled, the AU validation process can be retriggered to solve this issue. Be aware that this will scan all your audio unit plugins again which might take a few minutes, depending on the number of audio plugins you have. To proceed:

  • Open the preferences in Final Cut Pro X.
  • Go to General an click the 'Audio Units: Validate on Next Launch' button.
  • Relaunch Final Cut Pro X.

If you have an older version of Final Cut Pro X without this option available

  • Quit Final Cut Pro X.
  • Delete the file /Users/sam/Library/Preferences/
  • Relaunch Final Cut Pro X.

as described in more detail here.

Audacity: VST recommended over AU

If you use the LUFS Meter in Audacity under macOS, it is recommended to only use the VST version of the LUFS Meter and not the audio unit.

Audacity: Sample rate issue

Audacity (version 2.1.2) has an issue concerning the communication of the sample rate to VST plugins. It reports a sample rate of 44.1 kHz to a plugin, disregarding files or projects with another sample rate. So if you analyse the loudness of a file with a sample rate other then 44.1 kHz, the measurement will be wrong. No matter if you use the LUFS Meter or any other meter.
This affects almost all other VST plugins as well (EQs, delays, reverb, compressors with time parameters), since a wrongly reported sample rate leads to errors in the time as well as in the frequency domain.

After initial talks, Klangfreund provided the developers of Audacity a custom made debugging plugin to investigate in this issue. So far, this is still an open issue. If you use Audacity Klangfreund recommends to talk to the developers of Audacity about this and to donate money for your beloved audio editor, such that they can hire a full time developer one day to take care of such issues.


Mac OS X

If all plugin formats have been selected in the installer, these files got created:

  • /Library/Application Support/Avid/Audio/Plug-Ins/LUFSMeter.aaxplugin
  • /Library/Audio/Plug-Ins/Components/LUFSMeter.component
  • /Library/Audio/Plug-Ins/VST/LUFSMeter.vst
  • /Library/Audio/Plug-Ins/VST3/LUFSMeter.vst3

Global settings (including the activation) for the LUFS Meter are stored in

  • /Users/<your user name>/Music/Audio Music Apps/

Presets created by the user are stored in the folder

  • /Users/<your user name>/Music/Audio Music Apps/

This folder gets created when the first preset is saved by the user. Each preset is stored in a separate XML file. The factory presets are not stored as files, they are contained in the plugin.


In contrast to Mac OS X, the 32 and 64 bit VST plugin formats don't have a well defined file location on Windows. That's why you can choose the location for them in the installer. To help find these locations later, the installer saves a list of all created files to

  • C:\Program Files (x86)\LUFSMeter\pluginLocations.txt

If you haven't altered the pathes during installation, these files got installed to

  • C:\Program Files\Common Files\Avid\Audio\Plug-Ins\LUFSMeter.aaxplugin
  • C:\Program Files (x86)\Steinberg\VstPlugins\LUFSMeter.dll
  • C:\Program Files\Steinberg\VstPlugins\LUFSMeter (64 bit).dll
  • C:\Program Files (x86)\Common Files\VST3\LUFSMeter.vst3
  • C:\Program Files\Common Files\VST3\LUFSMeter (64 bit).vst3

Global settings (including the activation) for the LUFS Meter are stored in

  • C:\Users\<your user name>\AppData\Roaming\

Presets created by the user are stored in the folder

  • C:\Users\<your user name>\AppData\Roaming\

This folder gets created when the first preset is saved by the user. Each preset is stored in a separate XML file. The factory presets are not stored as files, they are contained in the plugin.


Mac OS X

OS X does not provide an uninstall mechanism. You have to manually delete the LUFS Meter files.


Run the uninstaller. Either directly from

  • C:\Program Files (x86)\LUFSMeter\uninstaller.exe

or select the LUFS Meter in the Control Panel -> Programs and Features.

PDF manual

This manual is also available as a PDF manual